In his debut review, please welcome our newest Top 5 writer, Gerald, our resident Gamer Guy!
Ori and the Blind Forest
A brutal and beautiful adventure.
The opening of Ori and the Blind Forrest and subsequent 15 minutes can be summed up into that single sentence. A brutal and beautiful adventure. For fans of Super Metroid from the Super Nintendo days or the PlayStation Castlevania Symphony of the Night will love this wordless yet awe inspiring platforming tale. Playing as the wispy and nimble Ori your adventure takes you through a huge vibrant, lush and colorful forest with an amazing orchestral soundtrack that brings everything to life. The controls are simple yet elegant and watching little Ori maneuver through the many levels is satisfying.
Story has a great storybook feel as subtitles come up with a narrator who chants along in an unknown language. Story is about the renewal of a ravaged forest that Ori may or may not be directly tied to. It’s the details of the story that really sell you, like a certain creature that runs off with an important object. It’s not the lack of voice driven story that sells it but the behavior of the creature as you chase it through the forest levels above and the undergrowth below.
Playing Ori is always fun running through the forest bounding off the platforms or diving into the many pools of water looking for power ups and health orbs. You obtain a fire orb that hovers with you and lets you shoot blasts to destroy obstructions or creatures tainted by the dark that has taken hold. I found myself many times bounding and jumping through the many levels just to see the Ori animations.
With the need for upgrades to access more levels of the forest you find yourself doing a bit backtracking to clear previously inaccessible areas of the game. I find it worth it however because every new area uncovered only adds to the increasingly beautiful back drop.
Platform: Xbox One, PC (& Xbox 360 soon)
Developer: Moon Studios
Publisher: Microsoft Studios
ESRB Rating: E (Everyone)
Release Date: March 11, 2015